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How to Make Video Games
Module 1 – Course Snapshot
Welcome!
Lesson 1: Getting Pumped (1:50)
Lesson 2: Up and Running (4:04)
Lesson 3: Make It Your Own! (2:00)
Lesson 4: I’m Here For You (1:47)
Lesson 5: Time To Jump In (1:51)
Module 2 – Programming & Design Basics
Lesson 1: What Is A Game Designer? (5:17)
Lesson 2: What Is A Game Programmer? (5:49)
Lesson 3: Showcasing GameMaker Studio 2 (5:59)
Lesson 4: Easing Into Coding (9:41)
Lesson 5: Event Based Programming (9:25)
Lesson 6: Variables (8:01)
Lesson 7: The Manual (4:12)
Lesson 8: Asking For Help (5:15)
Module 3 – Attack of The Snake
Lesson 1: Making Your First Game (4:14)
Lesson 2: Creating Our Snake (8:56)
Lesson 3: Controlling Our Snake (2:38)
Lesson 4: Creating Food (2:59)
Lesson 5: What’s A Function? (8:05)
Lesson 6: Feeding Our Snake (10:01)
Lesson 7: Design Talk: Randomness (5:28)
Lesson 8: What Makes A Game? (3:50)
Lesson 9: Losing (4:20)
Lesson 10: Adding A Challenge (10:17)
Lesson 11: Design Talk: Difficulty (3:13)
Lesson 12: Design Talk: “Obvious” Game Expectations (4:28)
Lesson 13: Adding A Score (7:21)
Lesson 14: Sharing Your Game (3:11)
Module 4 – Designing vs. Programming
Lesson 1: Programmers vs Designers (2:25)
Lesson 2: What Is A Game Artist? (2:44)
Lesson 3: What Is A Level Designer? (1:38)
Lesson 4: What Is A Sound Engineer? (2:08)
Lesson 5: What Is A Game Manager? (3:18)
Module 5 – Our Space Game
Lesson 1: Module Intro (1:34)
Lesson 2: Downloading The Assets (1:33)
Lesson 3: Importing Sprites (5:14)
Lesson 4: Design Talk: 2D Animation (4:38)
Lesson 5: Animate The Thruster (10:07)
Lesson 6: Flying Around (10:27)
Lesson 7: Programming Topic: Logic (8:10)
Lesson 8: Staying In Bounds - Part 1 (8:51)
Lesson 9: Staying In Bounds - Part 2 (8:19)
Lesson 10: Lazers! (7:59)
Lesson 11: Programming Talk- The Debugger (8:32)
Lesson 12: Destroying Our Lazers (7:19)
Lesson 13: Programming Talk- Audio (5:59)
Lesson 14: Lazer Sounds (5:21)
Lesson 15: Design Topic - Sounds (3:29)
Lesson 16: Rooms (6:21)
Lesson 17: Cameras and Views (6:33)
Lesson 18: Our First Room (6:05)
Lesson 19: Programming Talk- Arrays (7:33)
Lesson 20: Changing Ships - Part 1 (7:32)
Lesson 21: Changing Ships - Part 2 (4:14)
Lesson 22: Restricting Controls (6:42)
Lesson 23: A New Room (8:02)
Lesson 24: Changing Rooms (5:27)
Lesson 25: Music (8:44)
Lesson 26: Enemy Ships (5:41)
Lesson 27: Enemy Movement (5:18)
Lesson 28: Enemy Lazers (8:56)
Lesson 29: Design Talk- Fairness (2:53)
Lesson 30: Getting Hit (9:35)
Lesson 31: Health (10:58)
Lesson 32: Dying Correctly (5:19)
Lesson 33: Programming Talk: Loops (6:55)
Lesson 34: Drawing Our Lives (10:06)
Lesson 35: Losing The Game (4:31)
Lesson 36: Design Talk- Generated Content vs Hand Crafted (4:08)
Lesson 37: Dynamically Spawning Enemies (7:19)
Lesson 38: Killing Enemies (7:50)
Lesson 39: Colliding With Enemies (5:14)
Lesson 40: Level Inheritance (9:57)
Lesson 41: The Player Score (7:02)
Lesson 42: Beating Level 1 (14:35)
Lesson 43: Design Talk- Cut Scenes (3:04)
Lesson 44: Level Inheritance (5:31)
Lesson 45: Power Ups - Part 1 (6:17)
Lesson 46: Power Ups - Part 2 (7:31)
Lesson 47: Bug Hunting (5:56)
Lesson 48: Final Bug Fixes (2:04)
Lesson 49: Sharing, Feedback and Criticism (2:40)
Lesson 50: Module Recap (1:27)
Module 6 – Saving & Loading
Lesson 1: Design Talk: Saving And Loading (3:22)
Lesson 2: Programming Talk: Saving And Loading (6:07)
Lesson 3: Saving And Loading Our Snake Game (8:52)
Lesson 4: Saving And Loading Our Space Game (15:31)
Lesson 5: Programming Talk: Data Types (8:09)
Module 7 – The Action Game
Lesson 1: Module Introduction (2:47)
Lesson 2: Planning A Big Game
Lesson 3: How I Planned This Game (2:26)
Lesson 4: Finding Game Assets (6:37)
Lesson 5: Sprite Sheets (4:02)
Lesson 6: Moving Around (9:39)
Lesson 7: Basic Collisions (6:51)
Lesson 8: Pixel Perfect Collisions (9:46)
Lesson 9: Jumping (8:49)
Lesson 10: Vertical Collisions (7:00)
Lesson 11: Variable Jumping (4:56)
Lesson 12: Running Sprite (11:30)
Lesson 13: Jumping Animation (4:59)
Lesson 14: A Custom Collision Mask (5:15)
Lesson 15: Programming Talk - State Machines (5:00)
Lesson 16: Design Talk - Coding Limitations (3:14)
Lesson 17: Our State Machine (8:06)
Lesson 18: Hero Attack State (10:07)
Lesson 19: Programming Talk - Scripts (6:17)
Lesson 20: Animation End Script (12:37)
Lesson 21: Our Camera and View (4:45)
Lesson 22: Tile Sets (7:32)
Lesson 23: Walking On Tiles (5:50)
Lesson 24: The Skeleton Sprite (8:42)
Lesson 25: Design Talk - Enemy AI (4:19)
Lesson 26: Enemy State Machine (8:53)
Lesson 27: Walking Skeleton (11:37)
Lesson 28: Skeleton Vision (7:30)
Lesson 29: Charging Skeleton (11:54)
Lesson 30: Skeleton Attack State (7:14)
Lesson 31: Getting Hit - Part 1 (10:36)
Lesson 32: Getting Hit - Part 2 (8:20)
Lesson 33: Getting Hit - Part 3 (6:43)
Lesson 34: Player Invincible State (10:41)
Lesson 35: Invincible State Feedback (5:38)
Lesson 36: Player Death State (5:03)
Lesson 37: Drawing and Cameras (12:02)
Lesson 38: Skeleton Taking Damage (17:46)
Lesson 38: Skeleton Taking Damage1 (17:46)
Lesson 39: Killing the Skeleton (6:52)
Lesson 40: Sound Effects (11:00)
Lesson 41: Adding Music (5:07)
Lesson 42: Design Talk - Level Design (4:01)
Lesson 43: The First Level (5:25)
Lesson 44: Change Room State - Part 1 (10:48)
Lesson 45: Change Room State - Part 2 (11:01)
Lesson 46: Change Room State - Part 3 (6:46)
Lesson 47: The Middle Room (9:33)
Lesson 48: The Last Room (9:04)
Lesson 49: Skeleton and Hero Fixes (8:34)
Lesson 50: The Eye Bat (9:14)
Lesson 51: Programming Talk - Parents (9:06)
Lesson 52: Setting Up Enemy Parent (6:47)
Lesson 53: Eye Bat Idle State (4:59)
Lesson 54: Eye Bat Charge State (12:56)
Lesson 55: Eye Bat Attack State (12:47)
Lesson 56: Eye Bat Death (9:05)
Lesson 57: Eye Bat Finishing Touches (3:43)
Lesson 58: Getting Unstuck (7:54)
Lesson 59: Finishing The Middle Room (5:47)
Lesson 60: Importing The Goblin (8:24)
Lesson 61: The Goblin Data (7:12)
Lesson 62: Goblin Idle, Walk and Charge States (9:27)
Lesson 63: Wrapping Up The Goblin (10:57)
Lesson 64: Jump Buffer And Double Jump (7:52)
Lesson 65: Magic Sword Slash (15:46)
Lesson 66: Importing The Mushroom (9:26)
Lesson 67: Growing The Mushroom (9:04)
Lesson 68: FireBall Attack (12:13)
Lesson 69: The Fireball (5:11)
Lesson 70: Mushroom Death (9:57)
Lesson 70: Mushroom Death (9:57)
Lesson 71: Player Healthbar (7:18)
Lesson 72: The Last Level (4:52)
Lesson 72: The Last Level (4:52)
Lesson 73: Design Talk - Ending A Game (4:17)
Lesson 74: Design Talk - Game Length (4:23)
Lesson 75: Module Recap (0:58)
Module 8 – Keep Designing
Lesson 1: A Look Back (2:14)
Lesson 2: Don't Stop Here! (2:53)
Lesson 3: The One Trick To Succeed (4:16)
Module 9 – Bonus (Effects, Power-ups, and Game Juice)
Lesson 1: Design Talk: Game Juice (4:58)
Lesson 2: Programming Talk: Game Juice (8:18)
Lesson 3: Design Talk: Refining Your Game Ideas (9:20)
Lesson 4: Design Talk: Game Design as a Career (3:44)
Module 10 - Bonus Course Materials
Tips For A Killer Video Game Design Portfolio
A Comprehensive Guide to GameMaker Language
14 Most Common Video Game Design Techniques
Lesson 38: Killing Enemies
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